Best simulators of 2020
Extremely realistic games that allow you to become anyone — even a pilot, even a pigeon In 2020, most gamers will become actors in the most important simulator — choosing…

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Ten crazy secrets on game covers that you didn't notice
Developers hide different things - from funny Easter eggs to direct insults to fans Catchy art on the cover is a guarantee that the gamer will pay attention to the…

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Best action games of 2020
Games of the most popular genre will unfold to the fullest Next year will be marked by the transition from the current generation of consoles to the next, so most…

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Through the thorns to the Monolith. How the legendary S. T. A. L. K. E. R. series was created.

While waiting for the second part, we remember how the iconic franchise was born
For many people, S. T. A. L. K. E. R. is more than a game. More than 12 years have passed since the release of the first part, but fans return to this universe again and again. However, not everyone knows what production hell the GSC Game World Studio had to go through at the time. Today we will tell you about how the legendary franchise was created.

It all started with Olesya Shishkovtsova and Alexander Maksimchuk-programmers who came for an interview at GSC Game World together with X-Ray, their engine for video games. Sergey liked the new technology very much, but at first it was decided to use it to create real-time strategies. Work began on two projects at once: Pilgrims, which combined elements of the shooter with mass battles, and Commandos. Continue reading

"Alice, give me the sound." Review Of "Yandex.Mini Stations»
The old column is better than the new two. Or not? In October 2019, Yandex unexpectedly introduced a new mini-version of the smart column with the voice assistant "Alice". The…

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How video games help the Chinese to survive the epidemic of coronavirus
The local industry is booming, and developers are unwittingly making money from a deadly disease In many regions of China, a coronavirus quarantine has been in place for several weeks…

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Behind enemy lines. Broken Lines Review
The last attempt before Broken Lines to conquer PC gamers was Tales of the Void-a tactical strategy about a submarine lost in the depths of the sea during the First…

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Who is Dan Hauser and why Rockstar won't be the same without him
We recall the creative path of the writer of GTA and Red Dead Redemption On February 5, an information bomb exploded in the gaming media space: Dan Hauser, lead writer…

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Best games for Nintendo Switch in 2020
Main projects for the main portable console Nintendo products are a strange thing. It would seem, well, how many years has Switch been available to everyone? Everyone who wanted it…

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