Ten crazy secrets on game covers that you didn't notice
Developers hide different things - from funny Easter eggs to direct insults to fans Catchy art on the cover is a guarantee that the gamer will pay attention to the…

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Best games for Nintendo Switch in 2020
Main projects for the main portable console Nintendo products are a strange thing. It would seem, well, how many years has Switch been available to everyone? Everyone who wanted it…

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The game for creating Dreams games is gaining popularity. What do the pros think about it?
Gamedev veterans about the amazing designer and its significance for the industry On February 14, the full version of the innovative digital designer Dreams was released. Roughly speaking, this is…

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Through the thorns to the Monolith. How the legendary S. T. A. L. K. E. R. series was created.

While waiting for the second part, we remember how the iconic franchise was born
For many people, S. T. A. L. K. E. R. is more than a game. More than 12 years have passed since the release of the first part, but fans return to this universe again and again. However, not everyone knows what production hell the GSC Game World Studio had to go through at the time. Today we will tell you about how the legendary franchise was created.

It all started with Olesya Shishkovtsova and Alexander Maksimchuk-programmers who came for an interview at GSC Game World together with X-Ray, their engine for video games. Sergey liked the new technology very much, but at first it was decided to use it to create real-time strategies. Work began on two projects at once: Pilgrims, which combined elements of the shooter with mass battles, and Commandos. Continue reading

More than a toy: why we love Bionicle
The designer who not only gave US a happy childhood, but also saved LEGO from collapse Bionicles. Everyone who grew up in the early noughties, this word causes a smile…

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What to play in January: the best games of the month
Warcraft 3 remake and other major releases of the first month of 2020 The gaming industry knows that we have a new year's holiday ahead of us, where we will…

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The game for creating Dreams games is gaining popularity. What do the pros think about it?
Gamedev veterans about the amazing designer and its significance for the industry On February 14, the full version of the innovative digital designer Dreams was released. Roughly speaking, this is…

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Best simulators of 2020
Extremely realistic games that allow you to become anyone — even a pilot, even a pigeon In 2020, most gamers will become actors in the most important simulator — choosing…

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Gopro HERO8 Black review: the new benchmark for action cameras?
Testing a new camera and comparing it with the previous version In 2019, GoPro has updated their flagship devices by releasing the eighth generation of the HERO cameras. We have…

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