quickly squander
The most interesting secret endings in video games
Finding them yourself is a huge achievement!
In the days of 8 and 16-bit consoles, it was normal to shame a gamer for wanting to take the path of least resistance. And many games simply ended in the middle of the timekeeping in the case of choosing an easy difficulty level. Some developers went even further, forcing them to hone their skills for a long time and pass their creation on “hard”. Otherwise, you will not see the final level or a good ending. And very rare examples of games (mostly RPG) offered several finals depending on the conditions met, rather than just choosing the level of difficulty. Continue reading
haunted Gothic building
monitors
requested
more interesting to check
victory
reports
approached
technology
divided into two parts
decreased
scenes
games
users
shoot
quagmire
keyboard
other
gameplay
unconvincing
generation
chair
average
prices
platform
supporting
past six months
successful Razer mice
pre-training to landing
helmets
projects
surprising
picture possible
further rest
version
demand
consisting
removable
ability
zombie army
NVIDIA G-Sync technology
confidence
project
driving cattle
rightness
immediately
compatible monitors
release
dollars
rushed schedule
RGB-illumination
mechanics
constantly recharging
interface
jokingly named hook man
majority
performance
provides minimal input latency