replayability
Behind enemy lines. Broken Lines Review
The last attempt before Broken Lines to conquer PC gamers was Tales of the Void-a tactical strategy about a submarine lost in the depths of the sea during the First world war. Conceptually, the developers remained true to themselves: Broken Lines also tells about a group of soldiers who were unlucky enough to be in the middle of nowhere. But in the four years since Tales of the Void, developers have gained skill. Their new project differs from the previous one in a better way — both graphically and gameplay.
The picture in Broken Lines is not the most important element, but here we will use the right to meet on clothes. It looks as nice as it needs to be, even if it doesn’t strike the imagination. Continue reading
supporting
successful Razer mice
requested
picture possible
pre-training to landing
driving cattle
keyboard
mechanics
demand
dollars
NVIDIA G-Sync technology
rightness
reports
compatible monitors
removable
project
helmets
generation
consisting
victory
projects
jokingly named hook man
interface
more interesting to check
scenes
quagmire
divided into two parts
past six months
average
platform
version
zombie army
monitors
chair
surprising
other
shoot
majority
unconvincing
prices
RGB-illumination
ability
release
immediately
users
constantly recharging
approached
performance
haunted Gothic building
further rest
confidence
rushed schedule
games
gameplay
provides minimal input latency
technology
decreased