Finding them yourself is a huge achievement!
In the days of 8 and 16-bit consoles, it was normal to shame a gamer for wanting to take the path of least resistance. And many games simply ended in the middle of the timekeeping in the case of choosing an easy difficulty level. Some developers went even further, forcing them to hone their skills for a long time and pass their creation on “hard”. Otherwise, you will not see the final level or a good ending. And very rare examples of games (mostly RPG) offered several finals depending on the conditions met, rather than just choosing the level of difficulty. Continue reading