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Strictly and in the military. Review of the shooter “Caliber»

A close look at the new WarGaming project
The tandem of Wargaming and 1C Game Studios is working hard on its latest project-the tactical shooter “Calibre”. In September, we already looked there, but now we decided to go back and check what has changed. Spoiler: content has increased significantly.

In “Caliber”, there is a clear emphasis on team interactions, close to realistic mechanics, well-thought-out maps and battle modes. The game has retained all the features inherent in the Wargaming line of projects, but users have moved from combat vehicles to managing human characters.A game about modern special forces, military demanding strict implementation of all unwritten rules of any combat operation. Clearly perform your role, remember the teammates, use the terrain and never neglect the intelligence.

Strictly and in the military. Review of the shooter “Caliber»
A newcomer to the “Caliber” immediately make it clear: here you are not Battlefield, which can be a couple of doctors and two dozen stormtroopers. Four positions in the team — four roles (stormtrooper, medic, sniper, and support). Every soldier must first of all observe his primary duties. If the medic imagines himself to be another reincarnation of Rambo, he will climb forward-remember his name. There is no one to treat, there is no one to raise (resurrect fighters, as in the battle royale genre). Sit back and listen to how angry teammates in voice chat give an assessment of your intellectual abilities. Took up the first aid kit – be kind to treat. Grab a sniper rifle-learn to hit people in the head and conduct reconnaissance in time.

Strictly and in the military. Review of the shooter “Caliber»
Despite the limited number of roles, the choice of operatives is very worthy and continues to be regularly updated with new fighters from real military units. If you want, you can even Google: German KSK, Russian alpha, Vimpel and soo, American special squad SEAL, Polish GROM. Even Belarusian special forces are promised a ride soon. Among the newcomers are veterans of the “alpha” division Perun and Travnik, a support fighter of the soo “Sputnik” and a sniper from KSK with the nickname Kurt.

What made us especially happy this time was the PvE modes. Usually playing against bots in any shooter is boring and uninteresting. You either lazily shoot one enemy after another, or simply get stuck in a crowd of enemies that are pressing the mass. In “Calibre”, missions against AI are clinging to both constant pressure from bots that appear on all points of the map, and limited team resources. Plus, the operatives do not carry a wagon train with ammunition and pour the enemy lead rain will not work. The bullets will simply run out. And boxes of ammunition are limited in number, equipped with a long cooldown and they are not so easy to get to. You have to protect your stores, aim more carefully, and work as a team. The call for coordinated interaction permeates the entire game, and the limit of four people allows you to avoid trolls and inactive players. We, at least, did not come across “ruiners” even in PvE.

Strictly and in the military. Review of the shooter “Caliber»
PvP punishes any mistake even more harshly. Broke away from the team-get a flop. Shooting two opponents in the same face is extremely difficult, so being in the majority for the duration of the collision is a critical move. An equally important quality of a good player should be the ability to choose a position. It is more convenient for a stormtrooper or support fighter at an average distance, in a good space. The sniper, of course, is handy to keep narrow corridors or shoot from the top, through Windows or loopholes. The medic should just be close to the team, help with fire and treat allies in time. The more experienced the operative, the better and better equipped he is. Experience is gained only in battles. If you want to destroy cabins with the help of new gadgets, please earn them yourself.

Communication in combat, especially voice chat, also helps a lot. Teamwork directly affects the percentage of wins: even with a random squad and a novice operative, it is quite possible to win if everyone gives useful information and does not forget about direct duties.

Strictly and in the military. Review of the shooter “Caliber»
Maps and modes are becoming more and more, and this is always good, the main thing is to know the measure. Added “Hospital” – great, but it will have to study, because it is strikingly different from its predecessors, thoroughly soaked in Eastern flavor. There are more buildings on the map, and this radically changes the gameplay and behavior of the squad in battle. Maybe in the future there will be exclusively urban maps, who knows. Too many locations should not be done, because you need to remember the key points and shots, and the lack of levels will make you lose interest in the game. Finally, there is a very necessary and important mechanics for crossing obstacles. Now the fighter is able to jump over the shelter and quickly change position. Added daily tasks, but this was to be expected — they are in every Wargaming project.

Strictly and in the military. Review of the shooter “Caliber»
However, the game still has a long way to go. Of course, it is now possible to jump over obstacles and there are more destructible objects on the map. But you want more interactions with shelters, as well as new modes. I really want something delicious. For example, a test site for all operatives, even those who are blocked. Or weekly tasks for a specific class. The game should be overgrown with meat, but without frills, balancing on the bridge with good content and not rolling into the abyss of mediocre solutions. Fortunately, Wargaming has always been good at balancing.

New year’s event — what you want from a session game and want on a stable (seasonal) basis. It will run for a month and consists of composite tasks. Even for the smallest percentage of completed missions, the player gets buns. Do you want more bonuses with gifts? Go through the stages of tasks that are constantly getting more complicated. A challenge is a challenge and it’s always good.

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