Behind enemy lines. Broken Lines Review
The last attempt before Broken Lines to conquer PC gamers was Tales of the Void-a tactical strategy about a submarine lost in the depths of the sea during the First…

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Goodbye, "tenth"! How the gaming industry has changed over the past 10 years
Epochal events that affected every gamer-even if they didn't notice them GameGuru finishes summarizing the results of 2019. And not just one year: in just three days, a new decade…

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Ten crazy secrets on game covers that you didn't notice
Developers hide different things - from funny Easter eggs to direct insults to fans Catchy art on the cover is a guarantee that the gamer will pay attention to the…

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Monthly Archives: March 2018

The game for creating Dreams games is gaining popularity. What do the pros think about it?

Gamedev veterans about the amazing designer and its significance for the industry
On February 14, the full version of the innovative digital designer Dreams was released. Roughly speaking, this is a game about creating games, which is already here and now is very popular among content makers: for example, with its help, ordinary gamers have made their own version of Fallout 4, Hogwarts castle from “Harry Potter” and other amazing things. Dreams allows you to make your own video games literally on your knee — but what do serious developers think about it? Continue reading

Behind enemy lines. Broken Lines Review

The last attempt before Broken Lines to conquer PC gamers was Tales of the Void-a tactical strategy about a submarine lost in the depths of the sea during the First world war. Conceptually, the developers remained true to themselves: Broken Lines also tells about a group of soldiers who were unlucky enough to be in the middle of nowhere. But in the four years since Tales of the Void, developers have gained skill. Their new project differs from the previous one in a better way — both graphically and gameplay.

The picture in Broken Lines is not the most important element, but here we will use the right to meet on clothes. It looks as nice as it needs to be, even if it doesn’t strike the imagination. Continue reading

Through the thorns to the Monolith. How the legendary S. T. A. L. K. E. R. series was created.

While waiting for the second part, we remember how the iconic franchise was born
For many people, S. T. A. L. K. E. R. is more than a game. More than 12 years have passed since the release of the first part, but fans return to this universe again and again. However, not everyone knows what production hell the GSC Game World Studio had to go through at the time. Today we will tell you about how the legendary franchise was created.

It all started with Olesya Shishkovtsova and Alexander Maksimchuk-programmers who came for an interview at GSC Game World together with X-Ray, their engine for video games. Sergey liked the new technology very much, but at first it was decided to use it to create real-time strategies. Work began on two projects at once: Pilgrims, which combined elements of the shooter with mass battles, and Commandos. Continue reading

Ten ridiculous game myths that gamers believe in
When the joke went too far In the era of the dashing nineties, when gaming journalism was in its infancy, and the Internet was not developed as it is now,…

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Little cousin of Fortnite. Review Of Cuisine Royale
A prank that got out of control It would seem that the "battle Royale" genre is in the stage of logical decline after PUBG and Fortnite collected all possible cream…

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Gopro HERO8 Black review: the new benchmark for action cameras?
Testing a new camera and comparing it with the previous version In 2019, GoPro has updated their flagship devices by releasing the eighth generation of the HERO cameras. We have…

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Who is Dan Hauser and why Rockstar won't be the same without him
We recall the creative path of the writer of GTA and Red Dead Redemption On February 5, an information bomb exploded in the gaming media space: Dan Hauser, lead writer…

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What to play in January: the best games of the month
Warcraft 3 remake and other major releases of the first month of 2020 The gaming industry knows that we have a new year's holiday ahead of us, where we will…

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