Monthly Archives: November 2018
More than a toy: why we love Bionicle
The designer who not only gave US a happy childhood, but also saved LEGO from collapse
Bionicles. Everyone who grew up in the early noughties, this word causes a smile and a pleasant warmth in the chest. Then every boy, and even a girl wanted these combined cyborgs that possess the forces of the elements. But not every parent could buy a child such an expensive toy. In addition, it was not enough to possess it to truly feel the universe and appreciate the ideas of the authors. Even more: if you live in Russia or other CIS countries, you missed the lion’s share of what Bionicle is so good at. Continue reading
Cult games that didn’t become TV series
Sometimes the continuation does not follow…
Today, no one is surprised by video games, which are originally conceived as full-fledged series. Assassin’s Creed, Call of Duty, Mass Effect, Dragon Age — these names have long been on everyone’s lips and are, in General, well-deserved popularity. However, this was not always the case. If you dig into the back streets of game stores, you can easily find a lot of high-quality projects that, contrary to fairly high estimates in the press, have not turned into a venerable franchise with a dozen sequels behind them. Today we will talk about just such games — diamonds that remain one – on-one with time. Continue reading
How BioWare changed the entire RPG genre
We understand the legacy of the legendary company for its twenty-fifth anniversary
On February 1, BioWare celebrates its 25th anniversary. And let the Studio now clearly lost its former positions, its legacy is felt by every gamer. Still, it was BioWare that actually reinvented the genre of role-playing games. Now we will understand how this happened.
Over its long history, computer role-playing games have changed many times. Having become popular in the 80 – ies of the XX century, the RPG genre has long remained a very niche entertainment — for those people who are not too lazy to master the most complex rules and simultaneously dig into the descriptions of D&D systems of different versions. Continue reading