future game
How game trailer editors trick you
Ten examples of mediocrity masked by a spectacular presentation
It has long been known that the purpose of an ad is to attract as large an audience as possible to your product. It doesn’t matter if it’s a movie, a game, or a vegetable grater. Effective presentation plays a huge role in future success, for which sometimes you have to lie a little. And sometimes not even slightly. And we will tell you about ten such examples now.
Anthem
Long before the release of the controversial Mass Effect: Andromeda, BioWare Studio decided to test its strength in a new field and began creating Anthem-an ambitious shooter with role-playing elements in a science-fiction setting. Continue reading
victory
driving cattle
performance
project
decreased
immediately
chair
more interesting to check
requested
approached
version
rightness
shoot
NVIDIA G-Sync technology
pre-training to landing
reports
platform
picture possible
supporting
other
keyboard
RGB-illumination
helmets
gameplay
users
haunted Gothic building
successful Razer mice
surprising
zombie army
monitors
mechanics
past six months
compatible monitors
prices
confidence
rushed schedule
constantly recharging
majority
ability
unconvincing
generation
jokingly named hook man
further rest
consisting
removable
technology
projects
dollars
scenes
demand
release
average
interface
divided into two parts
games
quagmire
provides minimal input latency