Is there a life with wireless headphones for 126 rubles?
At the end of 2019, we saw an interesting lot on AliExpress — for 100 rubles with kopecks, you could buy wireless headphones, and even with a case in the…

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What to play in February: the best mobile games of the month
New "Heroes" and cult strategy from the PC-is this exactly a mobile digest? February is the favorite month of all men, because they will again get a year's supply of…

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"Alice, give me the sound." Review Of "Yandex.Mini Stations»
The old column is better than the new two. Or not? In October 2019, Yandex unexpectedly introduced a new mini-version of the smart column with the voice assistant "Alice". The…

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What to play in January: the best games of the month

Warcraft 3 remake and other major releases of the first month of 2020
The gaming industry knows that we have a new year’s holiday ahead of us, where we will make up for missed releases this year. Therefore, January will spare our energy and money spent on holidays, and will condescend to offer only a few noteworthy releases.

Monster Hunter World: Iceborn
Date: January 1, 2020
Developer: Capcom Continue reading

How the worst 40 seconds in dead space almost killed the game

The story of the creation of one of the most famous horror films
In the process of creating games, the authors ‘ ambitions can turn into huge problems for the project. Some ideas are rejected due to technical difficulties, while others are tried at any cost. Few people know that one short scene in the cult horror Dead Space incredibly delayed the development process and jeopardized the very release of the game.

Dead Space was released 12 years ago. Since then, the franchise has managed to die, and its developers-to disperse who where because of the closure of the Studio publisher Electronic Arts. Continue reading

Through the thorns to the Monolith. How the legendary S. T. A. L. K. E. R. series was created.

While waiting for the second part, we remember how the iconic franchise was born
For many people, S. T. A. L. K. E. R. is more than a game. More than 12 years have passed since the release of the first part, but fans return to this universe again and again. However, not everyone knows what production hell the GSC Game World Studio had to go through at the time. Today we will tell you about how the legendary franchise was created.

It all started with Olesya Shishkovtsova and Alexander Maksimchuk-programmers who came for an interview at GSC Game World together with X-Ray, their engine for video games. Sergey liked the new technology very much, but at first it was decided to use it to create real-time strategies. Work began on two projects at once: Pilgrims, which combined elements of the shooter with mass battles, and Commandos. Continue reading

Who is Dan Hauser and why Rockstar won't be the same without him
We recall the creative path of the writer of GTA and Red Dead Redemption On February 5, an information bomb exploded in the gaming media space: Dan Hauser, lead writer…

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"IPhone" from the world of gaming headsets. SteelSeries Arctis Pro Wireless Review
We understand whether these wireless headphones are worth their considerable money SteelSeries Arctis Pro Wireless is one of the most expensive wireless gaming headsets. Is it worth the money and…

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Devil May Cry-style icon!
Why does everyone love this franchise so much? Today, the iconic third part of Devil May Cry is 15 years old, and we decided to find out what is unique…

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Between the hammer and the anvil. Warcraft 3 Review: Reforged
Reissue of Blizzard's iconic strategy that turned into a disaster. What went wrong? Warcraft 3 is a great game without exaggeration. It managed to grow more than one generation of…

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The RPG genre is experiencing a new Golden age
I wonder where those daredevils who proudly declared the death of role-playing games as a pure genre are now? They said that modern gamers do not have time to understand…

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