The RPG genre is experiencing a new Golden age
I wonder where those daredevils who proudly declared the death of role-playing games as a pure genre are now? They said that modern gamers do not have time to understand…

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Is there a life with wireless headphones for 126 rubles?
At the end of 2019, we saw an interesting lot on AliExpress — for 100 rubles with kopecks, you could buy wireless headphones, and even with a case in the…

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Strictly and in the military. Review of the shooter "Caliber»
A close look at the new WarGaming project The tandem of Wargaming and 1C Game Studios is working hard on its latest project-the tactical shooter "Calibre". In September, we already…

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What to play in January: the best games of the month

Warcraft 3 remake and other major releases of the first month of 2020
The gaming industry knows that we have a new year’s holiday ahead of us, where we will make up for missed releases this year. Therefore, January will spare our energy and money spent on holidays, and will condescend to offer only a few noteworthy releases.

Monster Hunter World: Iceborn
Date: January 1, 2020
Developer: Capcom Continue reading

How the worst 40 seconds in dead space almost killed the game

The story of the creation of one of the most famous horror films
In the process of creating games, the authors ‘ ambitions can turn into huge problems for the project. Some ideas are rejected due to technical difficulties, while others are tried at any cost. Few people know that one short scene in the cult horror Dead Space incredibly delayed the development process and jeopardized the very release of the game.

Dead Space was released 12 years ago. Since then, the franchise has managed to die, and its developers-to disperse who where because of the closure of the Studio publisher Electronic Arts. Continue reading

Through the thorns to the Monolith. How the legendary S. T. A. L. K. E. R. series was created.

While waiting for the second part, we remember how the iconic franchise was born
For many people, S. T. A. L. K. E. R. is more than a game. More than 12 years have passed since the release of the first part, but fans return to this universe again and again. However, not everyone knows what production hell the GSC Game World Studio had to go through at the time. Today we will tell you about how the legendary franchise was created.

It all started with Olesya Shishkovtsova and Alexander Maksimchuk-programmers who came for an interview at GSC Game World together with X-Ray, their engine for video games. Sergey liked the new technology very much, but at first it was decided to use it to create real-time strategies. Work began on two projects at once: Pilgrims, which combined elements of the shooter with mass battles, and Commandos. Continue reading

What to play in January: the best games of the month
Warcraft 3 remake and other major releases of the first month of 2020 The gaming industry knows that we have a new year's holiday ahead of us, where we will…

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The RPG genre is experiencing a new Golden age
I wonder where those daredevils who proudly declared the death of role-playing games as a pure genre are now? They said that modern gamers do not have time to understand…

...

Behind enemy lines. Broken Lines Review
The last attempt before Broken Lines to conquer PC gamers was Tales of the Void-a tactical strategy about a submarine lost in the depths of the sea during the First…

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Little cousin of Fortnite. Review Of Cuisine Royale
A prank that got out of control It would seem that the "battle Royale" genre is in the stage of logical decline after PUBG and Fortnite collected all possible cream…

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More than a toy: why we love Bionicle
The designer who not only gave US a happy childhood, but also saved LEGO from collapse Bionicles. Everyone who grew up in the early noughties, this word causes a smile…

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